Factsheet

Developer:
Absinthe Games
Based in Chicago, IL

Release date:
February 17, 2015

Platforms:
Android / WebGL

Website:
absinthegames.com/infinite-cosmos

Regular Price:

Free

Description

Infinite Cosmos is a procedurally built infinite space shooter featuring one-touch simplified control scheme, weapon upgrades, super pickups, bosses, an endless array of enemies and original OST. Difficulty increases based on a number of factors revolving around player performance and built around a “pick up and play” concept with easy learning curve.

History

Infinite Cosmos originally started its life as a simple box-style shooter but quickly evolved into something more as we began to see it's scope take change over the early weeks of development. We quickly began to add more weapon styles, enemy AI and even bosses to the mix of this procedurally built SHMUP. Our focus was simple - to create a game that was quick to pick up and play on the go.

Features

  • Retro-inspired Graphics
  • One-touch Gameplay
  • Score Multiplier
  • Weapon Power Ups
  • 5 Hyper Modes

Videos

Infinite Cosmos YouTube

Infinite Cosmos Time Lapse YouTube


Images

download all screenshots & photos as .zip (143KB)
tab2.png
tab1.png
phone2.png
phone1.png

download logo files as .zip (36KB)
logo

Artwork
By planck pixels planckpixels.com.

Original Soundtrack
By Digital Math digitalmath.bandcamp.com.


About Absinthe Games

Boilerplate
Absinthe Games is an independent game studio based in Chicago, Illinois.

More information
More information on Absinthe Games, our logo & relevant media are available here.


Infinite Cosmos Credits

Jack Sipich
Programming, Design

Daniel Lyons
Art, Design

Digital Math
Music, Sound Effects

Contact

Inquiries / Public Relations
jack@absinthegames.com

Support
support@absinthegames.com

Website
absinthegames.com


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks